Sunday, December 29, 2024

Basic Impetus 2: First impressions

    A few years ago I went on a quest to find the best set of ancients rules. The first I tried was Clash of Spears, which I found at my local game shop. It’s a nice skirmish set with interesting rules for disorder and changing formations but it didn’t have the mass battle feeling I had gotten from playing Rome: Total War II. Around the same time I found DBA 3.0. It promised to be a simulation that could play out in around an hour. It had issues... Namely restrictive basing requirements, a rock-paper scissors resolution style and an archaic writing style that would make my English professor cry.

     Anyhow, I've had Basic Impetus sitting around as a pdf in my laptop for over a year now. Only this week did I actually put in the time to learn how to play. The rules are confusing in some areas. Specifically  for multiple combats, where there is so much room for interpretation that even the forums didn't solve my issues.A vast array of army lists are included with the book that allow you to run games with a relatively small number of models.They have a standard template with a few options like, "switch one light foot for one crossbow".Games close in about 2 hours from start and I suspect that could be brought to 1 1/2 hours if players are experienced.

Roman and Pyrrhic lines clash under the gaze of the God of war (in his cat form)

    Turn order is I-go you-go with a bit of a twist. In each round both players take one turn but priority is determined with a roll-off. This means that a player can take 2 turns consecutively. While players activate all of their units before the next player goes, engagement is kept due to a dynamic combat system. In Impetus both units roll dice simultaneously, with the charging unit getting an impetus bonus. The unit that takes more losses makes a retreat roll and can be pursued. Interestingly, if contact is made again, the whole combat restarts. This means that once combat begins, it's explosive and holes can form in lines very quickly. Both offence and defence is determined by a unit's VBU, which is kind of an all in one stat. In effect this means that once a unit takes damage, it becomes more vulnerable to further attacks and less able to deal out damage.

    Troop types are fairly simple. Skirmishers can evade troops slower than them on a 3+. This means that they evade heavy infantry on a 4+, which I don't like. I made a house rule that gives S a speed of 3 for the purposes of evasion. So they evade other foot non a 3+ and war bands on a 4+. Another change I made was introducing a minimum shooting attack of one dice, which I think is present in the full game. In rules as written, skirmishers can't shoot at each other due to heavy dice penalties. This results in a line of skirmishers kinda awkwardly standing at the start of the game. Warbands are impact units that lose a lot of power once they take losses and auto charge in certain circumstances. All light infantry don't take disorder when moving in difficult terrain, which doesn't sound like much but this is huge. Disorder doesn't stack up, instead you take additional losses. In many cases it's a death sentence for heavy infantry or cavalry to fight lights in terrain.

    One thing that bothers me is the portrayal of Roman maniples. In basic impetus, the line relief system is simulated by a large unit of Hastati and Principes, with the latter at the front. Large units take losses on the back unit first but combat and cohesion tests are made with the front unit, so the front is not affected by losses. The unit can't split though and it's just as unwieldy to use as a phalanx, which I'm not convinced by. Flexibility was the main advantage of the maniple system and they've tossed it out the window. I have some ideas for alternatives: Units of Roman FP can interpenetrate one another if directly in front or behind. This would allow for line relief yet allow more complex tactics with each unit keeping its individual flexibility. Units of Principes in the back line can move to face flanking cavalry for example. I'm not sure how powerful this will be, so some restrictions may be needed.

    I played my test games of Roman vs Pyrrhic with cardboard rectangles representing the eventual base sizes. Factions were fairly even with the Romans having a smaller more elite army and Pyrrhus leading a corps of powerful cavalry.

The Greek right (unreliable mercenaries) disintegrates but the romans, tired and bogged down in terrain, are unable to capitalize. On the left thureophoroi retreat into the cavalry, causing chaos. 

I very much recommend that you try out Basic Impetus 2 if you're interested in a mass-battle game with decisive combat that plays out in a timely manner. I will likely buy a copy of full Impetus in the future so I can use the command and control system.

Saturday, December 28, 2024

Painted Persians

    This week I finished some Victrix Persians for my Seleucid army based as light foot for Impetus.

I ended my earlier indecision by going for 12cm frontage for my ancients basing. Not quite as flexible but will look more cohesive as a unit with the bonus of being easy to move on the table. 



    Went for some simple colours with some stripes and dots. Nowhere near as elaborate as the sources I’ve seen but I don’t have the patience for that kind of stuff. Decided to order shield transfers from Victrix which won’t come for a while (postal strike). Also ordered transfers for Tarentines, hoplites and immortals. 

Next on the lineup are a unit of 6 Samnites based the same way. I kinda wish that I had went with 8 figures for them but I’ll keep it six for consistency. I’ll make the switch when I rebase thureophoroi.





Tuesday, December 10, 2024

Rebasing ancients

Procrastination on multiple fronts

I haven’t posted on this blog for a while. In fact I should be working on a college paper right now, but alas. Ended up pivoting majors from history to geology. Still taking Hist next semester for personal interest reasons though.

    If the history 1101 course I’m (not) studying for right now didn’t one thing it’s rekindle my interest in historical gaming. So after a brief consideration of starting a Norman army, I’m rebasing my ancients. Initially I had the idea of changing to 25mm rounds for skirmish games but realized that planning an army for games I don’t play and don’t want to play is a bad idea.

    I had originally used 20mm squares for infantry and 25x50mm for cavalry. There is a decent saga presence in my area and I’ve attended a couple tournaments with my romans and Macedonians. It had a very “heroic” feel to it though and my historical interest lies more in mass battles. Thus the rebasing. I plan to use them mainly for Impetus and To the strongest, which seemed like they had a good balance of speed and tactical depth. I’m also attracted to multi-basing for the small dioramas that can be constructed and it seemed like a fun modelling opportunity. Plus I’ve lost track of how many models have broken from having to move so many or falling off shelves.

    With that settled the only issue was what sized bases I wanted to go for. My first idea was 40x40mm. I thought it looked good with more opportunities for mimicking formation while still being flexible for multiple systems


    Unfortunately adapting this to cavalry bases was challenging. Having a fluid formation with the base split into 3 pieces (120mm frontage) is very difficult, especially with light cavalry. Two solutions came to mind. 

1. Bite the bullet and do 120mm frontage

2. Try 60mm instead

    60mm has advantages for downsizing games and for ease of painting. Some rulesets prefer this as well. I could combine two 60mm bases to make the 120mm frontage needed for Impetus or line them up in column for display effects. In terms of figures per base this was my plan (following impetus measurements):

Heavy infantry (120x40): 12 figures

Light infantry (120x60): 6-8 figures

Skirmishers (120x30): 3-4

Cavalry (120x80): 3 for lights, 4 for heavy

    The only way to truly decide is to put them on cardstock bases and test them out. I'm planning to base my Persians this way before rebasing my Romans.





Violent Traitors in Violet - A 6mm Project Begins

I did it again. I started a new system. Legions Imperialis has caught my eye ever since it came out but I had never taken the plunge. There ...